


In this 3D Top-Down game, you will take on the role of a durian, spread its distinctive aroma to all the apples in the fridge!
As you deliver the apples to the "odor-blend zone," watch out for attacks from fiery chili peppers, falling soda cans, and sudden appearances of fruit knives!






About
Bird's Dream is a collaborative physical interaction game developed by a team of 3 using Unity and Arduino (and Force-Sensiitive Resistors).
In this rhythm-based fighting game, players take on the role of a bird that has mutated and grown massive muscles due to human pollution. Embarking on a journey of revenge, players must strike to the beat of the music to defeat various enemies that threaten the survival of the avian species.
As the Co-Designer and Character Artist, I focused on the gameplay mechanics and visual assets (including animations and environments), while collaborating closely with the programmer to ensure the hardware inputs matched the game feel.







Mechanics
Physical Interaction: Gloves & Dance Pad










The Attack
Players wear boxing gloves equipped with Force-Sensitive Resistors (FSRs) to strike a physical sandbag. An Arduino system detects the force and timing in real-time, requiring players to strike on the beat to deal damage.
The Movement
A modified Dance Pad serves as the foot controller. Using key mapping, players step on the pad to control character movement and interact with the environment, creating a full-body immersive experience.
Installation Game - Bird's Dream
Defend the sky's freedom with your fists!


Become a bird and use your fists to defend the freedom of the skies in this physical interaction game!


About
Bird's Dream is a collaborative physical interaction game developed by a team of 3 using Unity and Arduino (and Force-Sensiitive Resistors).
In this rhythm-based fighting game, players take on the role of a bird that has mutated and grown massive muscles due to human pollution. Embarking on a journey of revenge, players must strike to the beat of the music to defeat various enemies that threaten the survival of the avian species.
As the Co-Designer and Character Artist, I focused on the gameplay mechanics and visual assets (including animations and environments), while collaborating closely with the programmer to ensure the hardware inputs matched the game feel.






