


In this 3D Top-Down game, you will take on the role of a durian, spread its distinctive aroma to all the apples in the fridge!
As you deliver the apples to the "odor-blend zone," watch out for attacks from fiery chili peppers, falling soda cans, and sudden appearances of fruit knives!






Smell Storm is my debut project as a solo developer, where I took charge of the entire creative process (from game design and art direction to programming).
On July 20, 2025, I brought the game to the Chengdu Comiday 29 Comic-Con for its first public showcase. This event was a crucial playtest session that allowed me to observe live player interactions.
Additionally, Smell Storm has been recognized with the Bronze Award in the ICIAD Award and the Bronze Award in the 2025 Asia Trans-a Design Innovative Award.
Thank you Smell Storm!




Game Design
Story
YOU! are a durian—king of fruits, master of stink, living peacefully in a fridge, until...




Led by the fiery peppers and bossy apples, who can no longer stand your pungent aroma, the other foods have launched a full-blown rebellion to kick you out.
Outrageous! Roll, dodge, and blast your glorious aroma across the fridge.
Show them who really rules this kitchen!
But remember... time’s ticking. Move fast, and don’t let apples bruise!
Machanics
In this game, players take on the role of a Durian inside a fridge, aiming to infuse Apples with the durian’s distinctive aroma by driving or luring them to odor-blend zones.




When hit by Pepper with a snowball, the player is frozen for 3s.
If the player falls off a cliff or is harmed by obstacles, it will respawn at the starting point.


Apples have 3 states:
1 Patrol
Move randomly inside the fridge.
2 Escape
When durian’s odor ring touches, apples accelerate in the opposite direction.
3 Attracted
When hit by durian’s odor skill, follow the durian for 3s, then return to patrol.
Watch Out!
Handle with care —collision damage will affect your score.


Win Condition


Level Design
In this game, a total of four levels (including the tutorial) have undergone full testing, with each level gradually introducing new interactive elements.



Level0 (Tutorial) introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level1 introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level2 Introduces gummy bears for platforming and conveyors that only apples can pass. Players must plan separate routes for themselves and the apples.

Level3 Introduces environmental variation: a fridge blackout triggers temporary darkness, and visuals shift from snow to rain. Cola cans act as both hazards and temporary platforms.

Level0 (Tutorial) introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level1 introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level2 Introduces gummy bears for platforming and conveyors that only apples can pass. Players must plan separate routes for themselves and the apples.

Level3 Introduces environmental variation: a fridge blackout triggers temporary darkness, and visuals shift from snow to rain. Cola cans act as both hazards and temporary platforms.

Level0 (Tutorial) introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level1 introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level2 Introduces gummy bears for platforming and conveyors that only apples can pass. Players must plan separate routes for themselves and the apples.

Level3 Introduces environmental variation: a fridge blackout triggers temporary darkness, and visuals shift from snow to rain. Cola cans act as both hazards and temporary platforms.

Level0 (Tutorial) introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level1 introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level2 Introduces gummy bears for platforming and conveyors that only apples can pass. Players must plan separate routes for themselves and the apples.

Level3 Introduces environmental variation: a fridge blackout triggers temporary darkness, and visuals shift from snow to rain. Cola cans act as both hazards and temporary platforms.

Level0 (Tutorial) introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level1 introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level2 Introduces gummy bears for platforming and conveyors that only apples can pass. Players must plan separate routes for themselves and the apples.

Level3 Introduces environmental variation: a fridge blackout triggers temporary darkness, and visuals shift from snow to rain. Cola cans act as both hazards and temporary platforms.

Level0 (Tutorial) introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level1 introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level2 Introduces gummy bears for platforming and conveyors that only apples can pass. Players must plan separate routes for themselves and the apples.

Level3 Introduces environmental variation: a fridge blackout triggers temporary darkness, and visuals shift from snow to rain. Cola cans act as both hazards and temporary platforms.

Level0 (Tutorial) introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level1 introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level2 Introduces gummy bears for platforming and conveyors that only apples can pass. Players must plan separate routes for themselves and the apples.

Level3 Introduces environmental variation: a fridge blackout triggers temporary darkness, and visuals shift from snow to rain. Cola cans act as both hazards and temporary platforms.

Level0 (Tutorial) introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level1 introduces the core interactions. Camera guidance and UI prompts teach the player how to grab apples and deliver them to the destination (odor-blend zone).

Level2 Introduces gummy bears for platforming and conveyors that only apples can pass. Players must plan separate routes for themselves and the apples.

Level3 Introduces environmental variation: a fridge blackout triggers temporary darkness, and visuals shift from snow to rain. Cola cans act as both hazards and temporary platforms.

In this 3D Top-Down game, you will take on the role of a durian, spread its distinctive aroma to all the apples in the fridge!
As you deliver the apples to the "odor-blend zone," watch out for attacks from fiery chili peppers, falling soda cans, and sudden appearances of fruit knives!


About
Smell Storm is my debut project as a solo developer, where I took charge of the entire creative process (from game design and art direction to programming).
On July 20, 2025, I brought the game to the Chengdu Comiday 29 Comic-Con for its first public showcase. This event was a crucial playtest session that allowed me to observe live player interactions.
Additionally, Smell Storm has been recognized with the Bronze Award in the ICIAD Award and the Bronze Award in the 2025 Asia Trans-a Design Innovative Award.
Thank you Smell Storm!



In this 3D Top-Down game, you will take on the role of a durian, spread its distinctive aroma to all the apples in the fridge!
As you deliver the apples to the "odor-blend zone," watch out for attacks from fiery chili peppers, falling soda cans, and sudden appearances of fruit knives!


About
Smell Storm is my debut project as a solo developer, where I took charge of the entire creative process (from game design and art direction to programming).
On July 20, 2025, I brought the game to the Chengdu Comiday 29 Comic-Con for its first public showcase. This event was a crucial playtest session that allowed me to observe live player interactions.
Additionally, Smell Storm has been recognized with the Bronze Award in the ICIAD Award and the Bronze Award in the 2025 Asia Trans-a Design Innovative Award.
Thank you Smell Storm!


