

Blooming Conductor is a hand-tracking MR rhythm game where players bring a withered garden back to life. As Nature's Conductor, you step into a mysterious realm, using intuitive gestures to orchestrate a symphony of growth and movement in perfect harmony with the music.
Game Trailer






GamePlay Demo






About
From December 2024 to May 2025, I interned as a 3D Artist at Zixiang Technology, the XR studio responsible for developing Blooming Conductor. I acted as a bridge between art and gameplay, collaborating closely with designers and programmers.
My key responsibilities included:
1
2
3
Managing the 3D art workflow independently and producing assets via an NPR pipeline.
Prototyping scenes and applying stylized Unity shaders to finalize and optimize the game's visual identity.
Ensuring the artistic vision supported the core gameplay mechanics through close team collaboration.










To achieve the specific visual effects required by the gameplay, I collaborated closely with the gameplay programmer.
I created custom texture maps (including specific brush textures and emissive masks) based on the shader's technical requirements to ensure the assets rendered correctly in the NPR pipeline.




Programmer's Shader Requirement
My Asset Implementation

Blooming Conductor - Commercial MR Game
Grow to the Beat!


Blooming Conductor is a hand-tracking MR rhythm game where players bring a withered garden back to life. As Nature's Conductor, you step into a mysterious realm, using intuitive gestures to orchestrate a symphony of growth and movement in perfect harmony with the music.
Game Trailer


GamePlay Demo


About
From December 2024 to May 2025, I interned as a 3D Artist at Zixiang Technology, the XR studio responsible for developing Blooming Conductor. I acted as a bridge between art and gameplay, collaborating closely with designers and programmers.
My key responsibilities included:
1
2
3
Managing the 3D art workflow independently and producing assets via an NPR pipeline.
Prototyping scenes and applying stylized Unity shaders to finalize and optimize the game's visual identity.
Ensuring the artistic vision supported the core gameplay mechanics through close team collaboration.





To achieve the specific visual effects required by the gameplay, I collaborated closely with the gameplay programmer.
I created custom texture maps (including specific brush textures and emissive masks) based on the shader's technical requirements to ensure the assets rendered correctly in the NPR pipeline.


Programmer's Shader Requirement
My Asset Implementation